EXTreeCube(fisheye calendar/tree/cube/texture control)
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The eXTreeCube library provides fisheye representation and cube map texturing for components such as calendars, multi-column tree views, and more. Fish-eye lenses magnify the center of the view while reducing scale toward the edges. Cube map texturing uses a viewing direction (3D vector) to map six 2D textures onto the faces of a cube. You have unlimited options to display text, images, colors, EBNs, patterns, and frames on any face of the cube. The eXTreeCube component is fully skinnable, allowing users to change its visual appearance with skins, providing an enhanced visual experience. It requires no dependencies on MFC, VB, VCL, or OpenGL.

First Look of eXTreeCube:
Features of eXTreeCube include:
General information about eXTreeCube product:
Identifier: Exontrol.TreeCube, exontrol.EXTREECUBELib.extreecube, wpf, exontrol.EXTREECUBELib.extreecube
Version: 19.0.0.2
Files: extreecube.dll, extreecube.ocx, exontrol.extreecube.dll, extreecube.net, extreecube.wpf
Available As:
Available since: 201696
Compatible with: Access, AutoIt, C#, C++, Clarion, Delphi, Dynamics AX, Dynamics NAV, FORTH, HTML, LabVIEW, Lotus Notes, Power++, PowerBuilder, Progress, Smalltalk, twinBASIC, VB, VB.NET, VB6, VBA, Visual Objects, VFP, VFP Advanced (x64), xBasic, X++, Xbase++, uniPaas (eDeveloper)
Lines of code: 145,686 (126,507 excluding comments and empty lines)
Includes: Objects 10, Functions 417, Events 28, Definitions 34
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