ExTexture(cube map texturing control)
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ExTexture is a component built entirely in C++/ATL that provides advanced cube map texturing capabilities. Cube mapping is an environment texturing technique that projects six 2D images onto the faces of a cube, using the viewer's 3D perspective to render a seamless 360-degree panorama. With six fisheye photographs (each taken at 90-degree intervals) or computer-generated cube textures, you can create immersive visualizations ideal for exploring interiors such as houses, buildings, cars, and more. ExTexture is lightweight and efficient, with no dependencies on MFC, VB, or OpenGL. Download sample projects here.

Features of eXTexture include:
General information about eXTexture product:
Identifier: Exontrol.Texture
Version: 6.0.0.5
Files: extexture.dll, extexture.ocx
Available As:
Available since: 20061910
Compatible with: Access, AutoIt, C#, C++, Clarion, Delphi, Dynamics AX, Dynamics NAV, FORTH, HTML, LabVIEW, Lotus Notes, Power++, PowerBuilder, Progress, Smalltalk, twinBASIC, VB, VB.NET, VB6, VBA, Visual Objects, VFP, VFP Advanced (x64), xBasic, X++, Xbase++, uniPaas (eDeveloper)
Lines of code: 19,716 (16,928 excluding comments and empty lines)
Includes: Objects 1, Functions 54, Events 10, Definitions 4
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