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ExTexture(cube map texturing control)
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ExTexture is a component built entirely in C++/ATL that provides advanced cube map texturing capabilities. Cube mapping is an environment texturing technique that projects six 2D images onto the faces of a cube, using the viewer's 3D perspective to render a seamless 360-degree panorama.
With six fisheye photographs (each taken at 90-degree intervals) or computer-generated cube textures, you can create immersive visualizations ideal for exploring interiors such as houses, buildings, cars, and more. ExTexture is lightweight and efficient, with no dependencies on MFC, VB, or OpenGL.
Download sample projects here.
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Features of eXTexture include:
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- Supports cube map texturing for immersive 360° panoramas
- Ability to map six 2D images onto cube faces
- Real-time perspective rendering based on viewer's 3D direction
- Works with fisheye photographs or computer-generated textures
- Supports interior and exterior visualizations (houses, cars, products, etc.)
- Easy integration into custom forms or dialogs
- Sample projects available for quick start
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General information about eXTexture product:
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Identifier:
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Exontrol.Texture
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Version:
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6.0.0.5
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Files:
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extexture.dll, extexture.ocx
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Available As:
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Available since:
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20061910
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Compatible with:
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Access, AutoIt, C#, C++, Clarion, Delphi, Dynamics AX, Dynamics NAV, FORTH, HTML, LabVIEW, Lotus Notes, Power++, PowerBuilder, Progress, Smalltalk, twinBASIC, VB, VB.NET, VB6, VBA, Visual Objects, VFP, VFP Advanced (x64), xBasic, X++, Xbase++, uniPaas (eDeveloper)
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Lines of code:
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19,716 (16,928 excluding comments and empty lines)
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Includes:
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Objects 1, Functions 54, Events 10, Definitions 4
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See Also:
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Shortcut links:
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