Exontrol ExTexture Component
® Copyright 1999-2015 by Exontrol. All Rights Reserved.
A built from the ground up using 100% C++/ATL-based code, the Exontrol's eXTexture component does cube map texturing. Cube map texturing is a form of environment texture mapping that uses a viewing direction (3D vector) to map into a view plane the six 2D textures arranged like the faces of a cube. To obtain such a 360 degree panorama view of your surroundings you need to take six fisheye photographs each at an orthogonal 90 degree view from the others or to create computer generated cube texture faces. Using six 2D pictures, lets your customers view the interior of a room, a building, a car, and so on. As usual, there are no dependencies to MFC, VB, or not even Open GL.
ExTexture is a trademark of Exontrol.COM Software